Learn how to turn static voxel models into snap-fit articulated toys using Cubie.
Printing a statue is fun once. Printing a toy that moves, wiggles, and poses is infinitely more engaging. Usually, creating "flexi" or articulated models requires advanced CAD engineering to design clearance and hinges.
Cubie automates this process. You design the shape; the software calculates the joints.
Build your character as a single object in Sketch mode. Ensure there is solid connection where you want the joints to be (at least 2×2 voxels). For a snake or dragon, build a long, straight body as this allows for the most consistent movement range.
Click Assembly in the header. Cubie automatically:
The model immediately becomes poseable — you can drag parts and pose them.
Use Assembly mode tools as needed:
Tip: Every connection is a snap-fit ball joint by default. Select a part to change its joint type — Joint (ball-and-socket), One-piece (prints already assembled, no snapping needed), Spring, or Tight (holds a fixed pose) — and to fine-tune the bearing diameter.
Click Export in the header. Choose orientation in the preview and download the STL.
After printing, snap the joints together — push the balls into the sockets. You'll hear a characteristic click. Your toy is ready!
A tour of the biggest Cubie update yet — wheels and a pull-back motor, robot arms and legs, new ways to connect parts, the Kit Frame, and 3MF export.
introDiscover Cubie, the browser-based voxel editor designed for 3D printing. No CAD skills required—just build, assemble, and print.