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2026-02-02advancedreliefsdetailing

Adding Surface Detail: Reliefs, Textures & Rounding

Master the Relief System, Texture Cavities, and Edge Rounding to add detail to your voxel models.

Beyond the Box

Voxels are cubes. While this aesthetic is charming, sometimes you want more detail without increasing the resolution to millions of blocks. Cubie lets you modify the surface of individual voxels without adding complexity.

Reliefs

A relief modifies the geometry of a single voxel face. It doesn't add a new block; it carves into or extrudes from an existing one.

Available Relief Types

Cubie offers a growing set of relief shapes, including:

  1. Spike — pyramid point. For teeth, spikes, fur texture.
  2. Square — square protrusion. For mechanical details.
  3. Dome — rounded cap. For eyes, rivets.
  4. Bevel — angled cut. For smoothing edges.
  5. Cone, Cylinder, Stud, Hair, Diagonal — extra textures.
  6. Happy, Cat, Dog, Robot, Standard — decorative face stamps.
  7. Loop — a strap loop (lug) for bands or keychains.

Texture Cavities

Creates a hollow shell with a textured pattern. Patterns include Gyroid, Cellular, Diagonal, Circles, Logo and Inset. Saves material and adds a unique look.

Edge Rounding (Round & Chamfer)

Smooths exposed voxel edges in three levels (Small, Medium, Large), or use Chamfer for a flat 45° cut.

How to Apply

  1. In Assembly mode, select a part.
  2. Choose the desired tool from the context menu (Relief, Texture Cavity, or Round).
  3. Select the effect type.
  4. Click on voxel faces to apply.

Why Use Surface Detail?

  • Tactile Feel: Prints feel more finished and professional.
  • Painting: Recesses make painting easier — they act as "lines" you can fill with wash.
  • Uniqueness: Texture cavities make each model one-of-a-kind.

Ready to create?

Start applying what you learned right now in the editor.

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